Burning Forest


I've been experimenting with Unity over the past few months and I have to say, it's been an absolute eyeopener. Just being able to block out scenes like this in realtime lighting is so incredibly powerful for visdev, can't believe I ever worked without it. Here's a little scene I did for my personal project Jagsters over the weekend, mainly using Megascans, Speedtree, Fuse and Mixamo for the assets.